human feature
Beyond Demographics: Enhancing Cultural Value Survey Simulation with Multi-Stage Personality-Driven Cognitive Reasoning
Liu, Haijiang, Li, Qiyuan, Gao, Chao, Cao, Yong, Xu, Xiangyu, Wu, Xun, Hershcovich, Daniel, Gu, Jinguang
Introducing MARK, the Multi-stAge Reasoning frameworK for cultural value survey response simulation, designed to enhance the accuracy, steerability, and interpretability of large language models in this task. The system is inspired by the type dynamics theory in the MBTI psychological framework for personality research. It effectively predicts and utilizes human demographic information for simulation: life-situational stress analysis, group-level personality prediction, and self-weighted cognitive imitation. Experiments on the World Values Survey show that MARK outperforms existing baselines by 10% accuracy and reduces the divergence between model predictions and human preferences. This highlights the potential of our framework to improve zero-shot personalization and help social scientists interpret model predictions.
HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Features
Dey, Arnab, Lu, Cheng-You, Comport, Andrew I., Sridhar, Srinath, Lin, Chin-Teng, Martinet, Jean
Recent advancements in radiance field rendering show promising results in 3D scene representation, where Gaussian splatting-based techniques emerge as state-of-the-art due to their quality and efficiency. Gaussian splatting is widely used for various applications, including 3D human representation. However, previous 3D Gaussian splatting methods either use parametric body models as additional information or fail to provide any underlying structure, like human biomechanical features, which are essential for different applications. In this paper, we present a novel approach called HFGaussian that can estimate novel views and human features, such as the 3D skeleton, 3D key points, and dense pose, from sparse input images in real time at 25 FPS. The proposed method leverages generalizable Gaussian splatting technique to represent the human subject and its associated features, enabling efficient and generalizable reconstruction. By incorporating a pose regression network and the feature splatting technique with Gaussian splatting, HFGaussian demonstrates improved capabilities over existing 3D human methods, showcasing the potential of 3D human representations with integrated biomechanics. We thoroughly evaluate our HFGaussian method against the latest state-of-the-art techniques in human Gaussian splatting and pose estimation, demonstrating its real-time, state-of-the-art performance.
Towards Integrating Personal Knowledge into Test-Time Predictions
Lage, Isaac, Parbhoo, Sonali, Doshi-Velez, Finale
Machine learning (ML) models can make decisions based on large amounts of data, but they can be missing personal knowledge available to human users about whom predictions are made. For example, a model trained to predict psychiatric outcomes may know nothing about a patient's social support system, and social support may look different for different patients. In this work, we introduce the problem of human feature integration, which provides a way to incorporate important personal-knowledge from users without domain expertise into ML predictions. We characterize this problem through illustrative user stories and comparisons to existing approaches; we formally describe this problem in a way that paves the ground for future technical solutions; and we provide a proof-of-concept study of a simple version of a solution to this problem in a semi-realistic setting.
GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields
Dey, Arnab, Yang, Di, Agaram, Rohith, Dantcheva, Antitza, Comport, Andrew I., Sridhar, Srinath, Martinet, Jean
Recent advances in Neural Radiance Fields (NeRF) have demonstrated promising results in 3D scene representations, including 3D human representations. However, these representations often lack crucial information on the underlying human pose and structure, which is crucial for AR/VR applications and games. In this paper, we introduce a novel approach, termed GHNeRF, designed to address these limitations by learning 2D/3D joint locations of human subjects with NeRF representation. GHNeRF uses a pre-trained 2D encoder streamlined to extract essential human features from 2D images, which are then incorporated into the NeRF framework in order to encode human biomechanic features. This allows our network to simultaneously learn biomechanic features, such as joint locations, along with human geometry and texture. To assess the effectiveness of our method, we conduct a comprehensive comparison with state-of-the-art human NeRF techniques and joint estimation algorithms. Our results show that GHNeRF can achieve state-of-the-art results in near real-time.
HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields
Dey, Arnab, Yang, Di, Dantcheva, Antitza, Martinet, Jean
In recent advancements in novel view synthesis, generalizable Neural Radiance Fields (NeRF) based methods applied to human subjects have shown remarkable results in generating novel views from few images. However, this generalization ability cannot capture the underlying structural features of the skeleton shared across all instances. Building upon this, we introduce HFNeRF: a novel generalizable human feature NeRF aimed at generating human biomechanic features using a pre-trained image encoder. While previous human NeRF methods have shown promising results in the generation of photorealistic virtual avatars, such methods lack underlying human structure or biomechanic features such as skeleton or joint information that are crucial for downstream applications including Augmented Reality (AR)/Virtual Reality (VR). HFNeRF leverages 2D pre-trained foundation models toward learning human features in 3D using neural rendering, and then volume rendering towards generating 2D feature maps. We evaluate HFNeRF in the skeleton estimation task by predicting heatmaps as features. The proposed method is fully differentiable, allowing to successfully learn color, geometry, and human skeleton in a simultaneous manner. This paper presents preliminary results of HFNeRF, illustrating its potential in generating realistic virtual avatars with biomechanic features using NeRF.
Robots may be better than humans, just don't always make them look human - Innovation Origins
Robots have eyes, arms and can react to stimuli. In movies, as well as in real-life applications, they are designed with human features, making them more similar to us. But does it make sense to include anthropomorphisms in all of them? A study in engineering psychology conducted by Technische Universität Berlin and Humboldt-Universität zu Berlin investigated the extent of the use of human-like features in robots. The study shows that human characteristics do not always have beneficial impacts.
The Rise of Artificial Intelligence - James Varner
In the science-fictional movies and stories, artificial intelligence (AI) is typically portrayed as robots that often resembles humans. In movies like Ex Machina (2014), Kyoko and Ava are AI robots with human features, while in 2001: A Space Odyssey's AI was called Hal whose human feature is its voice.
Analyzing human feature learning as nonparametric Bayesian inference
Griffiths, Thomas L., Austerweil, Joseph L.
Almost all successful machine learning algorithms and cognitive models require powerful representations capturing the features that are relevant to a particular problem. We draw on recent work in nonparametric Bayesian statistics to define a rational model of human feature learning that forms a featural representation from raw sensory data without pre-specifying the number of features. By comparing how the human perceptual system and our rational model use distributional and category information to infer feature representations, we seek to identify some of the forces that govern the process by which people separate and combine sensory primitives to form features.